Force Golem


Encountered: Uncharted Island (MRL#3 Uncharted)

The force golem, at first glance, could be mistaken for a man wearing heavy full plate armor and a helmet concealing his face. His armor appears to be in disrepair, as though it has been melted or reshaped with great force. However, from between the armor’s plates shines a soft white light (30’ illumination), which the golem can extinguish at will (free action). The force golem speaks in a haunting, detached voice.

NG Medium Construct
AC 18 (+3 Dex, +3 deflection, +2 natural); DR 5/adamantine
HP 52 (HD 4); Init +7; Darkvision 60 ft., Low-Light Vision
Speed 30 ft.; Space 5 ft.; Reach 5 ft.

Str 19 Dex 16 ConInt 12 Wis 10 Cha 14
Fort +1 Reflex +6 Will +1
Base Atk +3; Grp +7;
Atk +6 melee (1d6 +4 [x2], slams) or +5 ranged touch (knock back, pulse)

SA force burst, force reactive, pulse
SQ force reactive, resist sonic 10, vulnerable force
Feats Improved Initiative, Point Blank Shot
Skills Balance +8, Jump +11, Listen +2, Spot +3, Tumble +9

SA – Force Burst (Su): Every three rounds, can create a 30-foot-radius burst of force centered on itself. Creatures in the area take 2d6 points of damage and are knocked prone (Reflex DC 14 for half damage and remain standing).
SA – Pulse (Sp): Can target a corporeal opponent within 60 feet with a ranged touch attack. If target is hit, golem and target make opposed Strength checks. If golem wins, the target is pushed 10 feet away in a direction of the golem’s choice and falls prone in that square. Does not provoke attacks of opportunity. Can push a target only in a straight line. If an obstacle prevents the target from being pushed 10 feet, the foe and the obstacle each take 1d6 points of damage. The target then falls prone in the square it was in before striking the obstacle. Any feat or special ability that grants a bonus on resisting bull rush attempts (such as a dwarf’s stability) applies to the opposed Strength check.
SQ – Force Reactive (Su): Whenever an opponent attacks and misses with a melee attack, the golem can turn the kinetic energy of the attack back on the attacker as an immediate action. The attacker is pushed 5 feet into an empty square of the golem’s choice. This movement does not provoke attacks of opportunity.
Construct Traits: Immune to ability damage, ability drain, critical hits, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting spells and abilities, necromancy effects, nonlethal damage, paralysis, poison, sleep effects, stunning, any effect that requires a Fortitude save unless it also works on objects, and massive damage. Immediately destroyed when reduced to 0 hit points or fewer. Cannot heal itself but can be healed through repair. Cannot be raised or resurrected. Does not eat, sleep, or breathe.

Discovery: The force golem was located in a vault on an uncharted island. His former master was Merkallen, a mysterious elf from Lhathalon that communicated with an entity known as Jezerah. The force golem was given the name “Dys” by Tudor and agreed to accompany the Seekers, acting as a guardian. Dys, however, was lost in Gentry (Verland) after a confrontation between the Seekers and the town guard. The golem jumped into Good Harbor and disappeared.

Death: The golem, searching for the Seekers, was found and secured by Grek. After making a deal with the nhir’gan warlock Grilzt, Grek assisted with the troll invasion of Gentry; however, when it became obvious that the trolls were destroying everything and Grek would have nothing to rule, the traitor utilized a transference spell to pass his essence into the captured golem. The Seekers sought Grek at the tavern and were attacked by Grek in the form of Dys. The heroes destroyed Dys in order to kill Grek.



Myyth Realm: Legacy MdBLimited